Graphical mode synchronization
[lttv.git] / lttv / lttv / lookup3.h
1 /*
2 -------------------------------------------------------------------------------
3 lookup3.c, by Bob Jenkins, May 2006, Public Domain.
4
5 These are functions for producing 32-bit hashes for hash table lookup.
6 hashword(), hashlittle(), hashlittle2(), hashbig(), mix(), and final()
7 are externally useful functions. Routines to test the hash are included
8 if SELF_TEST is defined. You can use this free for any purpose. It's in
9 the public domain. It has no warranty.
10
11 You probably want to use hashlittle(). hashlittle() and hashbig()
12 hash byte arrays. hashlittle() is is faster than hashbig() on
13 little-endian machines. Intel and AMD are little-endian machines.
14 On second thought, you probably want hashlittle2(), which is identical to
15 hashlittle() except it returns two 32-bit hashes for the price of one.
16 You could implement hashbig2() if you wanted but I haven't bothered here.
17
18 If you want to find a hash of, say, exactly 7 integers, do
19 a = i1; b = i2; c = i3;
20 mix(a,b,c);
21 a += i4; b += i5; c += i6;
22 mix(a,b,c);
23 a += i7;
24 final(a,b,c);
25 then use c as the hash value. If you have a variable length array of
26 4-byte integers to hash, use hashword(). If you have a byte array (like
27 a character string), use hashlittle(). If you have several byte arrays, or
28 a mix of things, see the comments above hashlittle().
29
30 Why is this so big? I read 12 bytes at a time into 3 4-byte integers,
31 then mix those integers. This is fast (you can do a lot more thorough
32 mixing with 12*3 instructions on 3 integers than you can with 3 instructions
33 on 1 byte), but shoehorning those bytes into integers efficiently is messy.
34 -------------------------------------------------------------------------------
35 */
36
37 /*
38 * Only minimal parts kept, see http://burtleburtle.net/bob/hash/doobs.html for
39 * full file and great info.
40 */
41
42 #ifndef LOOKUP_H
43 #define LOOKUP_H
44
45 #include <stdint.h> /* defines uint32_t etc */
46
47
48 #define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
49
50
51 /*
52 -------------------------------------------------------------------------------
53 mix -- mix 3 32-bit values reversibly.
54
55 This is reversible, so any information in (a,b,c) before mix() is
56 still in (a,b,c) after mix().
57
58 If four pairs of (a,b,c) inputs are run through mix(), or through
59 mix() in reverse, there are at least 32 bits of the output that
60 are sometimes the same for one pair and different for another pair.
61 This was tested for:
62 * pairs that differed by one bit, by two bits, in any combination
63 of top bits of (a,b,c), or in any combination of bottom bits of
64 (a,b,c).
65 * "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
66 the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
67 is commonly produced by subtraction) look like a single 1-bit
68 difference.
69 * the base values were pseudorandom, all zero but one bit set, or
70 all zero plus a counter that starts at zero.
71
72 Some k values for my "a-=c; a^=rot(c,k); c+=b;" arrangement that
73 satisfy this are
74 4 6 8 16 19 4
75 9 15 3 18 27 15
76 14 9 3 7 17 3
77 Well, "9 15 3 18 27 15" didn't quite get 32 bits diffing
78 for "differ" defined as + with a one-bit base and a two-bit delta. I
79 used http://burtleburtle.net/bob/hash/avalanche.html to choose
80 the operations, constants, and arrangements of the variables.
81
82 This does not achieve avalanche. There are input bits of (a,b,c)
83 that fail to affect some output bits of (a,b,c), especially of a. The
84 most thoroughly mixed value is c, but it doesn't really even achieve
85 avalanche in c.
86
87 This allows some parallelism. Read-after-writes are good at doubling
88 the number of bits affected, so the goal of mixing pulls in the opposite
89 direction as the goal of parallelism. I did what I could. Rotates
90 seem to cost as much as shifts on every machine I could lay my hands
91 on, and rotates are much kinder to the top and bottom bits, so I used
92 rotates.
93 -------------------------------------------------------------------------------
94 */
95 #define mix(a,b,c) \
96 { \
97 a -= c; a ^= rot(c, 4); c += b; \
98 b -= a; b ^= rot(a, 6); a += c; \
99 c -= b; c ^= rot(b, 8); b += a; \
100 a -= c; a ^= rot(c,16); c += b; \
101 b -= a; b ^= rot(a,19); a += c; \
102 c -= b; c ^= rot(b, 4); b += a; \
103 }
104
105
106 /*
107 -------------------------------------------------------------------------------
108 final -- final mixing of 3 32-bit values (a,b,c) into c
109
110 Pairs of (a,b,c) values differing in only a few bits will usually
111 produce values of c that look totally different. This was tested for
112 * pairs that differed by one bit, by two bits, in any combination
113 of top bits of (a,b,c), or in any combination of bottom bits of
114 (a,b,c).
115 * "differ" is defined as +, -, ^, or ~^. For + and -, I transformed
116 the output delta to a Gray code (a^(a>>1)) so a string of 1's (as
117 is commonly produced by subtraction) look like a single 1-bit
118 difference.
119 * the base values were pseudorandom, all zero but one bit set, or
120 all zero plus a counter that starts at zero.
121
122 These constants passed:
123 14 11 25 16 4 14 24
124 12 14 25 16 4 14 24
125 and these came close:
126 4 8 15 26 3 22 24
127 10 8 15 26 3 22 24
128 11 8 15 26 3 22 24
129 -------------------------------------------------------------------------------
130 */
131 #define final(a,b,c) \
132 { \
133 c ^= b; c -= rot(b,14); \
134 a ^= c; a -= rot(c,11); \
135 b ^= a; b -= rot(a,25); \
136 c ^= b; c -= rot(b,16); \
137 a ^= c; a -= rot(c,4); \
138 b ^= a; b -= rot(a,14); \
139 c ^= b; c -= rot(b,24); \
140 }
141
142
143 #endif
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